je t'ai fais une copie d'un niveau de mon script pour que tu vois un peu l'architecture

j'ai enlevé quelque trucs pour que ca fasse moins brouillon
Citation:
[Level]
Name= Temple Of Karnak4
LevelFarView= 30
;Horizon= ENABLED
Layer1= 128,96,64,7
;Lightning= ENABLED
;Rain= RAIN_ALL_OUTSIDE
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
Puzzle= 5,Golden Vraeus, $0003,$0300,$0000,$0000,$0000,$0002
Puzzle= 7,Guardian Key, $0009,$0300,$0000,$0000,$0000,$0002
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Customize= CUST_PARALLEL_BARS, PB_LARA_CAN_SLIDE+PB_PROGRESSIVE_CHARGE+PB_DOUBLE_FACE+PB_MULTIPLE_ENDINGS, 12, 2
;Customize= CUST_PARALLEL_BARS, PB_LARA_CAN_SLIDE+PB_PROGRESSIVE_CHARGE+PB_DOUBLE_FACE+PB_SHOW_CHARGE_BAR+PB_MULTIPLE_ENDINGS, 12, 2
Enemy= SCORPION,100,NEF_HIT_BLOOD+NEF_EXPLODE,IGNORE,1000,10000,10000
Animation= 453, KEY1_JUMP+KEY1_WALK,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,-0
Animation= 453, KEY2_DASH+KEY1_UP,IGNORE,IGNORE,IGNORE,IGNORE,IGNORE,-103
Animation= 470, KEY1_ACTION,IGNORE, IGNORE ,IGNORE, IGNORE, IGNORE, -24
;Animation= 74, KEY1_JUMP,IGNORE, IGNORE ,ENV_FRAME_NUMBER, 0, IGNORE, -33
;Animation= 74, KEY1_JUMP,IGNORE, IGNORE ,ENV_POS_HORTOGONAL+ENV_SUPPORT_IN_FRONT_WALL, IGNORE, IGNORE, -28
;Animation= 74, KEY1_JUMP+KEY1_DOWN,IGNORE, IGNORE ,ENV_POS_HORTOGONAL+ENV_SUPPORT_IN_FRONT_WALL+ENV_FRAME_NUMBER, 6, IGNORE, -28
;------------barres TR5/TRL/TRA/TRU
;-----------------------------------------------------
Animation= 469, KEY1_ACTION + KEY1_UP,IGNORE, FAN_SET_FREE_HANDS+FAN_ALIGN_TO_ENV_POS , ENV_MULT_CONDITION, 6, -110 ;from water to ladder
MultEnvCondition= 6, ENV_CLIMB_WALL_IN_FRONT, IGNORE, IGNORE, ENV_POS_STRIP_1+ENV_POS_HORTOGONAL+ENV_FLOATING, IGNORE, IGNORE
Animation= 536, KEY1_ROLL,IGNORE, IGNORE ,IGNORE, IGNORE, IGNORE, -103
Animation= 446, KEY1_JUMP, IGNORE , FAN_SET_FREE_HANDS, ENV_FRAME_NUMBER, 21, IGNORE, -96 ;ledge jump
Animation= 450, KEY1_DOWN, IGNORE , FAN_SET_FREE_HANDS, ENV_FRAME_NUMBER, 21, IGNORE, -96 ;back jump
Animation= 218,IGNORE,$4000,FAN_KEEP_NEXT_STATEID,ENV_MULT_CONDITION,4,IGNORE,-222,-353,-354
MultEnvCondition= 4,ENV_NO_BLOCK_IN_FRONT,256,IGNORE,ENV_NON_TRUE+ENV_HOLE_FLOOR_IN_FRONT,512,IGNORE
Parameters= PARAM_PRINT_TEXT, 4, CL_YELLOW, 0, 0, IGNORE, 20, 50
LoadCamera= 70701,2498,64423,72015,2745,64413,88
Level= DATA\KARNAK4,109